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High Noon At Thunder Junction
High Noon At Thunder Junction
Plane — Thunder Junction
Whenever
a
player
draws
their
second
card
each
turn,
any
of
their
opponents
may
say
"DRAW!".
The
first
opponent
to
do
so
clashes
with
that
player.
The
player
that
wins
the
clash
creates
two
1/1
black
Assassin
creature
tokens.
(Each
clashing
player
reveals
the
top
card
of
their
library,
then
puts
that
card
on
the
top
or
bottom.
A
player
wins
if
their
card
had
a
higher
mana
value.)
Whenever
Chaos
ensues,
draw
a
card.
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