Enchantment
At
the
beginning
of
combat
on
your
turn,
creatures
you
control
gain
flying
until
end
of
turn
if
a
creature
card
in
your
graveyard
has
flying.
The
same
is
true
for
first
strike,
double
strike,
deathtouch,
hexproof,
indestructible,
lifelink,
menace,
reach,
trample,
and
vigilance.