Enchantment
As
this
enchantment
enters,
choose
Khans
or
Dragons.
•
Khans
—
At
the
beginning
of
your
upkeep,
exile
the
top
card
of
your
library.
Until
end
of
turn,
you
may
play
that
card.
•
Dragons
—
Whenever
a
creature
you
control
leaves
the
battlefield,
this
enchantment
deals
1
damage
to
any
target.