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Kick in the Door
Kick in the Door
Sorcery
Put
a
+1/+1
counter
on
target
creature.
That
creature
gains
haste
until
end
of
turn
and
can't
be
blocked
by
Walls
this
turn.
Venture
into
the
dungeon.
(Enter
the
first
room
or
advance
to
the
next
room.)
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