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10. False Dawn
Sorcery
Until
end
of
turn,
spells
and
abilities
you
control
that
would
add
colored
mana
instead
add
that
much
white
mana.
Until
end
of
turn,
you
may
spend
white
mana
as
though
it
were
mana
of
any
color.
Draw
a
card.
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