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12. Essence Channeler
Creature — Bat Cleric
As
long
as
you've
lost
life
this
turn,
this
creature
has
flying
and
vigilance.
Whenever
you
gain
life,
put
a
+1/+1
counter
on
this
creature.
When
this
creature
dies,
put
its
counters
on
target
creature
you
control.
2 / 1
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