Enchantment — Class
(Gain
the
next
level
as
a
sorcery
to
add
its
ability.)
When
this
Class
enters,
create
a
colorless
Equipment
artifact
token
named
Sword
with
"Equipped
creature
gets
+1/+1"
and
equip
.
:
Level
2
At
the
beginning
of
combat
on
your
turn,
attach
target
Equipment
you
control
to
up
to
one
target
creature
you
control.
:
Level
3
During
your
turn,
equipped
creatures
you
control
have
double
strike
and
haste.