Sorcery
Gain
control
of
target
creature
until
end
of
turn.
Untap
that
creature.
It
gets
+2/+0
and
gains
haste
until
end
of
turn.
Madness
(If
you
discard
this
card,
discard
it
into
exile.
When
you
do,
cast
it
for
its
madness
cost
or
put
it
into
your
graveyard.)