Furgin
Dashboard
Browse
Browse
/
/
edcf06a7-ca90-54f3-b2f0-ae8a82ea3f31
86. A Good Thing
Enchantment
Spells
and
abilities
you
control
can't
destroy,
exile,
target,
or
cause
you
to
sacrifice
A
Good
Thing.
At
the
beginning
of
your
upkeep,
double
your
life
total.
Then,
if
you
have
1,000
or
more
life,
you
lose
the
game.
Loading...