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86. A Good Thing
Enchantment
Spells
and
abilities
you
control
can't
destroy,
exile,
target,
or
cause
you
to
sacrifice
A
Good
Thing.
At
the
beginning
of
your
upkeep,
double
your
life
total.
Then,
if
you
have
1,000
or
more
life,
you
lose
the
game.
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