Sorcery
Will
of
the
council
—
Starting
with
you,
each
player
votes
for
sickness
or
psychosis.
If
sickness
gets
more
votes,
creatures
your
opponents
control
get
-2/-2
until
end
of
turn.
If
psychosis
gets
more
votes
or
the
vote
is
tied,
each
opponent
discards
two
cards.