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3. Break of Day
Instant
Creatures
you
control
get
+1/+1
until
end
of
turn.
Fateful
hour
—
If
you
have
5
or
less
life,
those
creatures
gain
indestructible
until
end
of
turn.
(Damage
and
effects
that
say
"destroy"
don't
destroy
them.)
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