Enchantment — Saga
(As
this
Saga
enters
and
after
your
draw
step,
add
a
lore
counter.
Sacrifice
after
III.)
I,
II
—
Put
a
+1/+1
counter
on
target
creature
you
control
with
the
greatest
power.
III
—
Target
creature
you
control
with
the
greatest
power
gains
flying,
first
strike,
and
lifelink
until
end
of
turn.