Cards
Nowhere to Run
{1}{B}
Enchantment
Flash
When
this
enchantment
enters,
target
creature
an
opponent
controls
gets
-3/-3
until
end
of
turn.
Creatures
your
opponents
control
can
be
the
targets
of
spells
and
abilities
as
though
they
didn't
have
hexproof.
Ward
abilities
of
those
creatures
don't
trigger.
 
Nowhere to Run
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