Cards
Joust
{1}{R}
Sorcery
Choose
target
creature
you
control
and
target
creature
you
don't
control.
The
creature
you
control
gets
+2/+1
until
end
of
turn
if
it's
a
Knight.
Then
those
creatures
fight
each
other.
(Each
deals
damage
equal
to
its
power
to
the
other.)
 
Joust
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