204. Wandermare
{1}{G}{W}
Creature — Horse
Whenever
you
cast
a
creature
spell
that
has
an
Adventure,
put
a
+1/+1
counter
on
this
creature.
(It
doesn't
need
to
have
gone
on
the
adventure
first.)
"A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw
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Wandermare
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