Sorcery
Until
your
next
turn,
creatures
can't
attack
you.
Exile
Chronomantic
Escape
with
three
time
counters
on
it.
Suspend
3—
(Rather
than
cast
this
card
from
your
hand,
you
may
pay
and
exile
it
with
three
time
counters
on
it.
At
the
beginning
of
your
upkeep,
remove
a
time
counter.
When
the
last
is
removed,
you
may
cast
it
without
paying
its
mana
cost.)