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Game Night: Free-for-All
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Plea for Power
Plea for Power
Sorcery
Will
of
the
council
—
Starting
with
you,
each
player
votes
for
time
or
knowledge.
If
time
gets
more
votes,
take
an
extra
turn
after
this
one.
If
knowledge
gets
more
votes
or
the
vote
is
tied,
draw
three
cards.
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