Creature — Nephilim
Whenever
you
cast
a
spell,
you
may
put
two
+1/+1
counters
on
this
creature.
Whenever
this
creature
attacks,
it
gains
trample
until
end
of
turn
if
its
power
is
10
or
greater.
When it awoke, it shattered the hillsides to make way for its passage.
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