Cards
Wanderwine Prophets
{4}{U}{U}
Creature — Merfolk Wizard
Champion
a
Merfolk
(When
this
enters,
sacrifice
it
unless
you
exile
another
Merfolk
you
control.
When
this
leaves
the
battlefield,
that
card
returns
to
the
battlefield.)
Whenever
this
creature
deals
combat
damage
to
a
player,
you
may
sacrifice
a
Merfolk.
If
you
do,
take
an
extra
turn
after
this
one.
4 / 4
 
Wanderwine Prophets
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