Instant
Up
to
one
target
creature
you
control
gains
protection
from
each
of
your
opponents
until
end
of
turn.
Draw
a
card.
(It
can't
be
blocked,
targeted,
dealt
damage,
enchanted,
or
equipped
by
anything
controlled
by
those
players.)
Fateful
hour
—
If
you
have
5
or
less
life,
you
can't
lose
life
this
turn,
you
can't
lose
the
game
this
turn,
and
your
opponents
can't
win
the
game
this
turn.