Artifact — Equipment
:
Equipped
creature
gains
hexproof
until
end
of
turn.
(It
can't
be
the
target
of
spells
or
abilities
your
opponents
control.)
At
the
beginning
of
your
upkeep,
put
a
+1/+1
counter
on
equipped
creature
if
it's
blue.
Equip
(
:
Attach
to
target
creature
you
control.
Equip
only
as
a
sorcery.)