Enchantment
Whenever
a
nontoken
creature
you
control
enters,
you
may
pay
.
If
you
do,
create
a
1/1
white
Spirit
creature
token
with
flying.
,
Sacrifice
a
Spirit:
Target
non-Spirit
creature
gains
indestructible
until
end
of
turn.
(Damage
and
effects
that
say
"destroy"
don't
destroy
it.)