Cards
Wheel of Potential
{2}{R}
Sorcery
You
get
{E}
{E}
{E}
(three
energy
counters),
then
you
may
pay
any
amount
of
{E}
.
Each
player
may
exile
their
hand
and
draw
a
number
of
cards
equal
to
the
amount
of
{E}
paid
this
way.
If
seven
or
more
{E}
was
paid
this
way,
you
may
play
cards
you
own
exiled
this
way
until
the
end
of
your
next
turn.
retro
 
Wheel of Potential
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