Instant
Choose
one
—
•
Target
player
draws
a
card
at
the
beginning
of
the
next
turn's
upkeep.
•
Target
creature
gains
flying
until
end
of
turn.
•
Target
creature
an
opponent
controls
phases
out.
(While
it's
phased
out,
it's
treated
as
though
it
doesn't
exist.
It
phases
in
before
its
controller
untaps
during
their
next
untap
step.)