Cards
Sapphire Charm
{U}
Instant
Choose
one
Target
player
draws
a
card
at
the
beginning
of
the
next
turn's
upkeep.
Target
creature
gains
flying
until
end
of
turn.
Target
creature
an
opponent
controls
phases
out.
(While
it's
phased
out,
it's
treated
as
though
it
doesn't
exist.
It
phases
in
before
its
controller
untaps
during
their
next
untap
step.)
 
Sapphire Charm
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