235. Myr Custodian
{3}
Artifact Creature — Myr
When
this
creature
enters,
scry
2.
Then
each
opponent
may
scry
1.
(To
scry
X,
a
player
looks
at
the
top
X
cards
of
their
library,
then
puts
any
number
of
them
on
the
bottom
and
the
rest
on
top
in
any
order.)
"Myr will go where the work is. We always have. We always will." —Urtet, Remnant of Memnarch
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Myr Custodian
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