218. Make Your Own Luck
{3}{G}{U}
Sorcery
Look
at
the
top
three
cards
of
your
library.
You
may
exile
a
nonland
card
from
among
them.
If
you
do,
it
becomes
plotted.
Put
the
rest
into
your
hand.
(You
may
cast
it
as
a
sorcery
on
a
later
turn
without
paying
its
mana
cost.)
"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
 
Make Your Own Luck
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