Cards
Hall of Storm Giants
Land
If
you
control
two
or
more
other
lands,
this
land
enters
tapped.
{T}
:
Add
{U}
.
{5}
{U}
:
Until
end
of
turn,
this
land
becomes
a
7/7
blue
Giant
creature
with
ward
{3}
.
It's
still
a
land.
(Whenever
it
becomes
the
target
of
a
spell
or
ability
an
opponent
controls,
counter
it
unless
that
player
pays
{3}
.)
 
Hall of Storm Giants
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