Enchantment
Whenever
a
creature
attacks,
flip
a
coin.
If
you
win
the
flip,
the
next
time
that
creature
would
deal
combat
damage
this
turn,
it
deals
double
that
damage
instead.
If
you
lose
the
flip,
the
next
time
that
creature
would
deal
combat
damage
this
turn,
prevent
that
damage.