18. Riding Red Hare
{2}{W}
Sorcery
Target
creature
gets
+3/+3
and
gains
horsemanship
until
end
of
turn.
(It
can't
be
blocked
except
by
creatures
with
horsemanship.)
One of the greatest steeds in the empire, Red Hare could travel a thousand *li* a day and climb hills as if running on flat ground.
 
Riding Red Hare
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