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Wizards Play Network 2026
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Nowhere to Run
Nowhere to Run
Enchantment
Flash
When
this
enchantment
enters,
target
creature
an
opponent
controls
gets
-3/-3
until
end
of
turn.
Creatures
your
opponents
control
can
be
the
targets
of
spells
and
abilities
as
though
they
didn't
have
hexproof.
Ward
abilities
of
those
creatures
don't
trigger.
retro
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