Enchantment
When
this
enchantment
enters,
exile
the
top
five
cards
of
your
library.
Whenever
you
play
a
card
with
the
same
name
as
one
of
the
exiled
cards,
you
may
put
one
of
those
cards
with
that
name
into
its
owner's
hand.
Then
if
there
are
no
cards
exiled
with
this
enchantment,
sacrifice
it.
If
you
do,
take
an
extra
turn
after
this
one.