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310. Hostile Takeover
Sorcery
Up
to
one
target
creature
has
base
power
and
toughness
1/1
until
end
of
turn.
Up
to
one
other
target
creature
has
base
power
and
toughness
4/4
until
end
of
turn.
Then
Hostile
Takeover
deals
3
damage
to
each
creature.
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