142. Chelonian Tackle
{2}{G}
Sorcery
Target
creature
you
control
gets
+0/+10
until
end
of
turn.
Then
it
fights
up
to
one
target
creature
an
opponent
controls.
(Each
deals
damage
equal
to
its
power
to
the
other.)
"Scurrids to climb the tower, cervins to cross the stadium, and turtles to win the game." —Quandrix Mage Tower tactics
 
Chelonian Tackle
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