Sorcery
Choose
one
—
•
Date
Night
—
Exile
the
top
two
cards
of
your
library.
Choose
one
of
them.
Until
the
end
of
your
next
turn,
you
may
play
that
card.
•
Patrol
Night
—
One
or
two
target
creatures
each
get
+1/+0
and
gain
first
strike
until
end
of
turn.