Cards
X, Mystery Racer
{3}{U}{B}
Legendary Creature — Human Spy
When
X
enters,
you
may
put
it
into
target
opponent's
hand.
If
you
do,
as
long
as
it
remains
in
their
hand,
that
player
can't
cast
X
and
they
play
with
their
hand
revealed.
During
your
turn
while
X
is
in
an
opponent's
hand,
you
may
activate
abilities
of
nonland
permanents
opponents
control.
If
you
activate
the
crew
or
saddle
ability
of
a
permanent
this
way,
gain
control
of
it
until
end
of
turn.
Untap
it.
It
gains
haste
until
end
of
turn.
5 / 5
 
X, Mystery Racer
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