Enchantment — Saga
(As
this
Saga
enters
and
after
your
draw
step,
add
a
lore
counter.
Sacrifice
after
III.)
I
—
Exile
the
top
five
cards
of
your
library.
For
each
nonland
card
exiled
this
way,
put
a
number
of
time
counters
on
that
card
equal
to
its
mana
value.
If
it
doesn't
have
suspend,
it
gains
suspend.
II
—
Time
travel,
then
time
travel.
III
—
For
each
opponent,
destroy
up
to
one
target
artifact
that
player
controls.