Cards
Refraction Trap
{3}{W}
Instant — Trap
If
an
opponent
cast
a
red
instant
or
sorcery
spell
this
turn,
you
may
pay
{W}
rather
than
pay
this
spell's
mana
cost.
Prevent
the
next
3
damage
that
a
source
of
your
choice
would
deal
to
you
and/or
permanents
you
control
this
turn.
If
damage
is
prevented
this
way,
Refraction
Trap
deals
that
much
damage
to
any
target.
 
Refraction Trap
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