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68. Master of Winds
Creature — Sphinx Wizard
Flying
When
this
creature
enters,
draw
two
cards,
then
discard
a
card.
Whenever
you
cast
an
instant,
sorcery,
or
Wizard
spell,
you
may
have
this
creature's
base
power
and
toughness
become
4/1
or
1/4
until
end
of
turn.
1 / 4
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