Creature — Sphinx Wizard
Flying
When
Master
of
Winds
enters,
draw
two
cards,
then
discard
a
card.
Whenever
you
cast
an
instant,
sorcery,
or
Wizard
spell,
you
may
have
Master
of
Winds's
base
power
and
toughness
become
5/1
or
1/5
until
end
of
turn.
1 / 5