Cards
Case of the Locked Hothouse
{3}{G}
Enchantment — Case
You
may
play
an
additional
land
on
each
of
your
turns.
To
solve
You
control
seven
or
more
lands.
(If
unsolved,
solve
at
the
beginning
of
your
end
step.)
Solved
You
may
look
at
the
top
card
of
your
library
any
time,
and
you
may
play
lands
and
cast
creature
and
enchantment
spells
from
the
top
of
your
library.
 
Case of the Locked Hothouse
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